In DAZ Studio, add a character and give her hair and some clothes. Also shape the character to the desired shape.
The pictures above shows our character with clothes before and after she has been shaped.
Save
the character as a DSON User File (*.duf), which is DAZ Studio's
internal format. We will call here Ana , so we choose the file name
Ana.duf. Also rename the character in DAZ
Studio. This is important because this name will appear in Blender, and
we don't want all our characters to be called Genesis 3 Female.
The .duf file contains information about the
character shape in the form
of morphs. However, I have not understood how DAZ Studio fits clothes,
although it must be possible to do so. As a work-around we have to
export the character, either as a Wavefront object file (*.obj), or as a
Collada file (*.dae). It is usually sufficient to choose one of them,
but the DAZ exporters are not perfect and sometimes one or both of them
fail to export the proper information.
The Collada
exporter has been improved in DAZ Studio 4.9, and it is now usually the
best alternative, in particular if genitals are included in the
character.
To
export Ana as a Wavefront obj file, select File > Export and choose
Wavefront object (*.obj). The file must be exported to the same
directory as ana.duf was saved and have the same name. We therefore
choose the filename ana.obj and press Save. A window with export options
appear. Press Show Individual Settings and disable some checkboxes. It
is important that Remove Unused Vertices is unchecked, otherwise the
settings are not so important (I think). Unchecking options gives a
smaller obj file and is preferred unless you want to use the obj file
for other purposes as well.
To
export Ana as a Collada file is completely analogous. Select File >
Export and choose COLLADA (*.dae). Export the file to the same directory
as ana.duf and call it ana.dae. Show Individual Settings and make sure
that Remove unused vertices, Ignore invisible nodes, and Merge Skeletons
are disabled, and that Bake scale is enabled.