Local Textures


If you have not already done so, now is the time to save the Blender file, because it must be saved before the next step.

So far all textures are located in their original locations in the DAZ libraries. If you intend to paint on the textures, or move the Blender file to a computer where DAZ Studio is not installed (or all used assets are not installed), you need local copies of the textures. Press Save Local Textures to do so. This command creates a folder called "textures" in the same directory as the blend file, and copies all used textures there. The absolute file links to the textures are also replaced by relative ones, so the textures will be found even if the blend file and the textures folder are moved elsewhere.

Here is the folder with the textures used by Ana.